You know what they say about opinions: They're where thought goes to die.

Million miles away

You, personally as a developer, are well known for your action games, but you constantly talk about emotion, and wanting people to feel characters. Do you ever wish you could move into a space where that might be more possible for you? I’m thinking in terms of games like Heavy Rain; they’re a million miles away from Gears of War and Bulletstorm. […]

Patrick Garrat, interviewing Cliff Blezinski about Gears of War 3

Million miles away, yeah, but in the other direction.

Im ernst, die Charaktere in Gears of War sind glaubwürdiger als diese Puppen in Heavy Rain.